In addition to what Chris mentioned, be thinking about the grid as well. If your objects are modeled in standard dimensions and on a grid, they will be much easier to snap together in engine (or a 3d package).
Thanks for the advice MoP, the pics look great but a tutorial on this would be so important for good level and scene design in general, hint hint:thumbup: So I snapped to grid at 200m per grid square, the pillar now occupies 3 squares in x and y, the wall 2 in width and 10 in length. The height is also in multiples of 2…
OK gotcha, will use the end cap and wall segment as individual pieces and try to snap them to whole grid squares. The reason I made 3 is because of what I had seen in modular design so far, it just struck me that each modular piece was a whole individual object that could be connected seamlessly. The other thing I'm not…
No it doesn't. You can create the exact same set of 3 pieces from the two core components (pillar and wall). It's actually more modular by breaking it down into the bare minimum of parts. The whole point of modular design is not to reach the design in the smallest amount of steps... it's really to be as re-usable as…