I've created a post process effect in the generic browser and I want to load it up with a script, I'm sure it's simple but this code stuff is alien to me. HALP!
Granted I've just created a post-process volume and set it around the given area I wanted to modify, there might be a way to enable the volume under certain circumstances. I'll try to check it out and make sure but if I'm right you might just be able to create the effect and leave it disabled then enable it in script (3d…
well main reason I want to use a script is because I don't think you can do texture overlays on a post-process volume and I really want to mess around film grain -etc this is a tutorial that talks about changing pp effect with code http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-6-post-processing…
Look into Post process chain. There should be info on UDN and the default should be in FX Hit Effects package as Console something off the top of my head. You can change it to be loaded from a custom pacakge by changing the ini.
So I know this thread is from quite some time ago, but I too am looking for a way to make this happen. I've poked around a bit in kismet, but I'm still pretty new to this stuff. I've got a film grain effect on my scene, so I can't just use the world property settings. I'm just hoping that there is some simple setting that…
it's mainly because this seems to give you more functions: Post Process Editor User Guide I wanted to overlay film grain & scratches using a post processing material my original intent was to have kismet modify the post process effect during a silent hill-like transition I'm working on but things have turned out so…
Actually that big ol chunk works the same as editing your worldinfo or creating a post process volume, it won't let you physically switch which post process chain you're using. What it sounds like you want is the ability to completely override your post process settings for a specific level? Or do you want this to be…