that's pretty sweet! Kovac showed me a tutorial setup that simulated the TF2 shading in ue3. http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3
Lee, that is Neox's tutorial ;) he just has a different Moddb handle. I didn't come across the same issues while dabbling with his tutorial, but get us an image of your tree's bottom box (that has all the lighting/2-sided/etc stuff on it) so we can see what lighting model and other settings you're using. Also, you've…
ok Ive been dealing with this on my off time for a while now and I cant take it anymore, ive asked alot of people personal questions online (and thank you for all your support and sorry for being a hassel to you!) But I cant take this anymore so let me cut to the chase, many of you saw me working on a street fighter…
your shader is hard to read broken up like that, try taking a bunch of screen shots and stitching together in PS so we get one seamless pic of your shader, it'll be easier to see how things hookup. As far as helping you figure out why your shader is broken I recommend going through each element and see how it's affecting…