Sorry I'm too lazy to read the whole thread at the moment. That link Lee3dee posted looks like what you want. Even though no diffuse is showing at this stage, that looks very close to the SF4 screenshot I think. Stop short at that point and see what it looks like with Diffuse.
*cough* (points to image in what you are working on section :p ) I achieved close to what I was working on now Im repainting the diffuse to do justice to this piece. this is dependant on light in the zone to act as the spec pass and acts as its own darken of line work (outline of the character) once I paint the diffuse to…
pior : it can I just need to play with it a bit more I still need to control the thickness from a distance the thickness is fine but when I get really close Im not liking the black lines. On a intresting note I found out a way to mask out areas of the outline (well my programming friend explained to me a way but made my…
ok a few updates before this evening is done, along with a few fuck ups I thought were funny I had to share :p heres the current shader....I still have yet to add in the spec or anything ...I kept running into the issue that every time I tried to deepen the normals enough, I would lose my nice soft ambient/diffuse look,…
ah ironically I was just rigging up the character today to do some more tests on him , yea I noticed some issues before Via the diffuse not being powerful enough over the said normal map Played around with it a bit bit didnt post any pictures here (been busy with a art test last few days and the new year and holidays and…
your shader is hard to read broken up like that, try taking a bunch of screen shots and stitching together in PS so we get one seamless pic of your shader, it'll be easier to see how things hookup. As far as helping you figure out why your shader is broken I recommend going through each element and see how it's affecting…