Work i did to see if i could join a mod team. I think i got in :) These models are for C&C Generals but are however high poly (on purpose using Mesh smooth to show a good example)
with such models you can only improve start a tutorial like others suggested for example this one: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp or http://www.highend3d.com/maya/tutorials/character/Real-Time-Character-Modeling-Tutorial-300.html that should give you a propper start- but like mentioned…
I don't know if you're perhaps counting polygons instead of triangles, but those have way too many polygons for C&C Generals. Here are some examples of models that a friend of mine made for a Generals mod. Note that the rocket launchers all have four sides (admittedly, up to six probably wouldn't hurt) and no insides -…