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Work i did to see if i could join a mod team. I think i got in :) These models are for C&C Generals but are however high poly (on purpose using Mesh smooth to show a good example)Javlin_Soldier_Finish_no_tex_by_Kronos9000.jpgJavlin_Soldier_Finish_no_tex_2_by_Kronos9000.jpgJavlin_Rocket_Launcher_Soldier_by_Kronos9000.jpgJavlin_Rocket_by_Kronos9000.jpgJavlin_Rocket_Launcher_2_by_Kronos9000.jpgJavlin_Rocket_Launcher_by_Kronos9000.jpg

Replies

  • GeneralAtrox
    Okay another update :) I lowered the poly count down to about 220 Polygons and have a textured version too. These models could be used for C&C Generals quite easily now.

    Javlin_Soldier_tex_attempt_2_by_Kronos9000.jpgJavlin_Soldier_tex_attempt_1_by_Kronos9000.jpgJavlin_Soldier_Low_Poly_3_by_Kronos9000.jpgJavlin_Soldier_Low_Poly_2_by_Kronos9000.jpg

    Do note that the rocket is untextued because one will be used in game. (one already built in)

    Comments are welcome and hope you like my work. (NOTE: Only been using 3DS MAX for about 7-8 weeks now.)
  • GeneralAtrox
  • ae.
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    ae. polycounter lvl 12
    thats ugly, and thats what you need to hear i don't want to sound harsh but i would restart the whole project from the beginning.

    Go look up some good tutorials on character modeling and texturing spend a few days practicing and then come back and start a new model right now this looks really bad.

    I'm speaking from experience i used to do the same thing when i started working in 3d don't repeat my mistakes!
  • Zwebbie
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    Zwebbie polycounter lvl 18
    I don't know if you're perhaps counting polygons instead of triangles, but those have way too many polygons for C&C Generals.

    Here are some examples of models that a friend of mine made for a Generals mod. Note that the rocket launchers all have four sides (admittedly, up to six probably wouldn't hurt) and no insides - yours has ten times the polycount, at least.

    I'm also clueless as to why you're using MeshSmooth; that stuff is reserved only for when you're not making realtime assets.
  • GeneralAtrox
    Oh righty then... thanks for the comments, even they were a bit too mean lol :D I took the comments in much consideration and scrapped this model you see above... this is my new model..

    I have become alot more "professional" in terms of the way i present my things now... i managed to get 194 Tri for this attempt, as you may see i've simplified it alot and have used ComradeJ work as a good reference on how i should create my model.

    Rocket_Soldier_Attempt_2_by_Kronos9000.jpgRocket_Soldier_Attempt_2_2nd_by_Kronos9000.jpg

    Please note i don't have a clue on how to texture well and make it so then it looks detailed... this is purely so then i can show i can model low poly Models correctly....

    I hear from most people that i'm improving :D

    Comments are welcome..
  • renderhjs
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    renderhjs sublime tool
    I hear from most people that i'm improving

    Comments are welcome..
    with such models you can only improve
    start a tutorial like others suggested for example this one:
    http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
    or
    http://www.highend3d.com/maya/tutorials/character/Real-Time-Character-Modeling-Tutorial-300.html

    that should give you a propper start- but like mentioned earlier its ugly and perhaps the best advise to hear for now- that should give you a direction like reading and working with tutorials and expanding your expierence.
  • super_villain
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    super_villain polycounter lvl 11
    Um, hear anything back from the mod team by chance?

    I do think that getting in on a mod would be a great place to improve on your skills, but some of the above mentioned tutorials should probably come first. The proportions on your model are too cartoony for C&C and the textures will need a lot more love. Try making several more iterations, pushing yourself a little further each time. Good luck.
  • GeneralAtrox
    I haven't heard from the Modteam just yet... were all a bit busy right now... but thanks for your comments... i'm not a great modeller just yet as you've seen... i'm still experiementing with tools.

    Thanks for the tutorials by the way! Bravo! I shall give them a shot when i have some spare time..

    Thanks all.
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