I'm looking to convert some animations from Max 8 or 9 to Maya by FBX... The models are pretty simple with simple rigs, just bones and a few constraints. nothing fancy. I'm using FBX200608 I export from max with default settings; and when I import to Maya only some of the animation is retained. What should I be looking for…
thanks guys. I got FBX 2009.3; everything seems to work if I bake the animations. but if I don't the constraints from max doesn't export. But I have some free time on my hands and I'm buckling down and learning how to rig and animate with Maya.