Hey Polycount I'm doing some more hi to low poly stuff. I've got a rather complex shape going for my hi poly object, shown below. I've got some more to do until I consider it finished, and I also have about 6 more objects similar to this one to get done in the next 2 months. I was curious what max scripts might be…
3dsmax2009 has a creative extensions available, they included polycruncher from moo-tools. It does a pretty decent job at preserving UV's and crunching tris. It can make a mess and I mostly use it to optimize props like rocks and trees but it might work well for this also. If you're not on subscription or not on 2009 yet…
no problem. don't know if you've used it before. just highlight what your source is.....run script.....hit the button "set sel. as source"...then check the box "use as dist".....select your detail geo......then click "pick distribution 1(or whatever).......click on the "place" button. and then start clicking on your…
if you go here. the second post has a link to a placement tool that allows you to paint little details right on the normal of whatever polies. works pretty good http://www.3d-palace.com/forum/3ds-max-forum/16990-where-find-placement-tool-script.html