I am wondering whether those of you who are skill with 3D Modeling paint directly onto the mesh with programs such as Deep Paint or GhostPainter? Why or why not? With Photoshop CS4 around the corner would you find the new feature painting directly onto meshes in Photoshop CS4 very useful for complex, highly detailed work?
i am so pro i paint directly onto the surface of the internet. i use deep paint 3d, at times, to paint out seams on characters, it's very handy for tainty polys. i like being able to block out forms with it as well. i would find the new paint on 3d feature for cs4 handy. yesss.
I paint mostly in PS, but that's only because I'm a lazy fuck and haven't tried to learn any 3D painting tool, although I had fun with Z's polypainting
used to do it in maya but just to paint rough lines, highlights and shadows - basically guideline stuff to do the proper painting in photoshop. Enzo would be nicer if it was cheaper and less bug prone.
The problem with a lot of 3d paint tools is that they suck compared to photoshop. They over complicated a lot of things and then fail and very simple things, like drawing in a straight line, tapping the tablet then using shift to get strokes quickly, selections and working in layers leave a lot to be desired as well. They…