Would it be easier to model such shape in CAD software like Plasticity? I kinda figured out how to make stock in general, but this one with shell holder have tricky shape, which is not easy to work with in subdiv because of the hole on curved surface. I tried to to it but can't avoid pinching and distorting overall shape…
@Lemenus Without seeing the results of each model or workflow it's difficult to provide specific feedback but in general: The subdivision block out should progress in stages. Keeping things fairly simple at the start makes it easier to edit the primary forms. Once those larger shapes are established it's fine to lock them…
there are three ways of possibly doing it. 1. Model it flat and use bend 2. Blockout the main shape and make sure you have enough segments to handle the paneling 3. floater. All of them will work fine! I am currently coming down with a bad influensa, so this took me longer then it should, I apologize In your case, if…
@Veer_P Not a problem. Like @sacboi pointed out, subdivision modeling tends to be an iterative process and there's a few different ways to establish the basic building blocks that define the shapes. The modeling approach used to create the very first shape in the previous example is usually called edge extrusion or point…
@Lemenus That approach of projecting the adjacent shapes could work, though most non-destructive or modifier based approaches tend to work best when each operation is naturally constrained by either the basic forms themselves or well defined breaks between adjacent surfaces. Since this stock is a collection of compound…
I have tried replicating what you did in the video but it works fine for me. Maybe try resetting the pivot point(press D and then right click drag menu) and then aligning the pivot to object. I'm sharing my attempt of replicating your issue, if nothing works maybe try deleting your maya pref folder in documents (make a…
Any tips on how to model this part on the magazine? I've redone the magazine multiple times and it always ends up wrong. I've posted my current progress on the magazine and some older attempts Current Attempt Old attempts (I restarted them before cleaning up topo due to sloppy use of booleans) Reference