in modo you can use replicators. set your prototype(mesh to be copied) and point source(mesh to be copied on) then go geometry-->bake geometry cache to turn replicator meshes into polygons. ps. if you wanna see replicators as actual meshes and not boxes press 'O' then in drawing and controls tab check 'all' next to…
@Veer_P "I'm looking at the pics you sent (the first one specifically) and I dont know or understand how you got the result of the first blockout mesh (top left). Trying to replicate it right now and I just can't get it right." It's an iterative process as Frank wrote so curious if you had read through info he'd also…
Thanks again Your application seems to be working very well I tried to replicate it here, but the artifact still appears. I'm probably doing something very wrong.
Hey I appreciate the help and insight. A lot of the time I struggle to even get the base right regardless of how low poly or "simple" its meant to be which means that I can't progress to things like cleaning up edge flow or adding detail later. It also leads to a ton of overthinking and second guessing. I'm looking at the…
It's not so different from what you described your "usual workflow".. model it step by step.. you might have look at this to study the topology: https://sketchfab.com/3d-models/free-193839-vairogs-v2-new-version-e3a9b187643c4bbb84c485b1dd2a53a3 ..IDK if this is already to "highpoly" for what you want/need. So for a more…
Welcome to Polycount! The best thing for you would probably be for you to make a new Topic in 3D Art Showcase & Critiques and put your reference images, plus post your current 3d model effort. People could give you targeted feedback there, and you could post new screenshots of the improved model for more feedback, rinse…
Hello, not sure how this forum works so pardon me if I wrote this incorrectly. I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now, mostly buildings and interiors but sometimes I do cars (simpler cars). Thats where my question comes in. I am having a problem with the kind of cars…
Hello!!! Ran into a new issue — artifacts appearing on overlapping parts during baking. The overlaps that are inside the main UV tile bake fine, but the ones moved outside are causing problems. What could be the issue? Please help.
Well I was able to create such blocky siluette but that was it. Its got those curves and so and it needs to be connected together somehow I dont know how. I definitely look stupid as hell