Thanks! I will do that. I'm also considering just doing a straight retopo since I feel the curved part might be a pain to try and fix at this point; it's too janky. Appreciate it!
Hi everyone, I'm working on a rendition of Pete Norris' Honda Chopper in 3DsMax, and I'm having some trouble with the motorcycle's body. The collage shows what my attempt looks like before and after smoothing. While the high poly seems to be working somewhat (strangely enough), there's still some tiny pinching in some…
Hey folks ! I would need some help about modeling with outlines. Here I have a flintlock hammer and so far so good with the base part since it's just "flat". But I do struggle for the "spoon" shape (aka the jaws where the flint is held). usually I'd just use an half quad sphere for this but for that specific case I need a…
there are three ways of possibly doing it.1. Model it flat and use bend2. Blockout the main shape and make sure you have enough segments to handle the paneling3. floater. All of them will work fine! I am currently coming down with a bad influensa, so this took me longer then it should, I apologize In your case, if you'd…
Hello! I am trying to create this shape: This is what I made so far: There are these shading errors (i guess?) beside the obvious pinching, how can i improve the topology?
"...my low poly topology is atrocious. I've tried redoing it a few times, but I always end up with a similar result." hmm...well to start with there's a whole heap of redundant vertices or edges that are not contributing too the overall object's silhouette/shape. EDIT:So firstly I'd advise desolving those continuous…
if i have a shape i can not wrap my head around. i just go in and draw a wireframe over it. starting with the more detailled parts to see how much resolution i would need in the simpler elements. a ring is always easy to upres
here's how i would do it. Took longer then i wanted, but i am sitting in school and I haven't done 3D in weeks. (stopped being a 3D artist, and doing something else in life). 1. build it in samll parts (breakdown "bigger" projects to smaller pieces and connect them) so much easier to handle 2. Boolean them together3. work…