Hi there. I would recommend to work with 1/8 of the mesh. 1. Start with your basic shapes 2. Create seperate mesh that would act as boolean 3. Boolean 4. Rotate the mesh 45 degrees 5. delete 1/8 of the mesh 6. Clean up 7. Rotate back -45 degrees 8. Symmetri and voila. HERE IS THE 1/8th of the mesh cleaned
start with 3 circles for the cornershape, you only need to work with 1/8th of the mesh and mirror the rest try to create as many shapes as possible with basic forms which you can scale on one axis proportions are a bit off, whatever
8th Scepter yes you ll thank us later, I have made a full reference folder filled with cool tricks posted here from page 1 to 146 took me couple of hours to do so. Would suggest you do so same ;) Also someone shared all the pics too from this thread somewhere here.
Ok so here we go @rogue1 Proportions might still not be correct, I was not really going for that! Adjust segmentation for your needs. ... Im showing a sequence, steps after each other... - On the first one, we can see a 64 sided cylinder - other segmentations would probably work too. - On the second one we can see a 1/8th…
Grimm there is a problem with your approach, the surface is not perfectly round because of your topology. Put a high specular shader on that geometry and you will see the reflection breaks around the hole. In theory it shouldn't break at all then you know your cyclinder is perfect. A better approach is as follows: - Create…
8th spencer, http://prntscr.com/f4bqlo <might help you. A suggestion ( i could be wrong) http://image.prntscr.com/image/159eac11504146c1852b905a35f056a1.png In ref image red dot surface and green line surface are not of same height. Give supporting loops like blue line rather than making triangle. Edit: In most cases…
@FrankPolygon Hey mate thanks for the write up, it's really appreciated. I was a little confused as to the 1/6th segments when really it's 1/8th. The most difficult part is defining the stages between 1 and 2 you labeled. Once you commit to the angle/depths you can't really revert. Meaning you'd have to go all the way back…
@tynew You're right. It's a 1/8th segment. I should have double checked that. Updated the original post to reflect that. Thanks! Your new geometry looks like it's easier to handle and if you're working on a 1/8th segment then making changes to it should be less work than having to rebuild the entire thing. If you've gone…
Manual alignment sucks. Avoid it when you can. Follow the lines and look for intersecting points. People are lazy so the angles of the intersecting lines are probably whole numbers and have some commonality. Start simple and work into the complexity. Avoid over complicating things. Lots of flat surfaces to hide tris and…