@sacboi Yessir, practice does make perfect. For example, I struggle with making nice, well shaded gun wooden stocks. So currently practicing those atm, to get a hang of them
Im trying to model that wooden part, but I wasnt able to create it without having still a nice and smooth rounded shape at the end. Especially the part where the barrel is, I cant get that 90° edge there.
hi... PROBLEM SOLVED...thx a lot guys...thx SIDK for the bend advice...and thx OSCRJHNSSN for that good tips felloe subdivs = 1.5 hub subdivs...my first goal was to avoid the concav thing on the inner part of the felloe...and u r right a wooden wheel is not as perfect as a metal wheel...so for the subdivs i think ill lower…
@Beardsley: Thanks for the example model! Maybe I'm being a little uptight about the non-planar quads. Looks like you pushed some verts around on the bulbous part and got some good results in the smoothed version. @MaxHoek @The Rizzler: The wooden parts are actually separate. I just haven't given them any of that rounding…
hi guys! I have problem with one part of the object that I try to model. I spent hole evening and the night by trying to figure it out. here is clean reference image: here I marked problematic part (slope surface on wooden part with bevel in the middle <bevel under the metal plate>): and here is my screenshot from max: I…
So I'm following Millenia's excellent shotgun tutorial, but with two small differences: I'm using modo not max and I'm making a TOZ-120 instead of the m37. I've done 90% of the high poly but I'm stuck on this one piece, the front wooden grip: I'm confused as to how I can get the inset area and have it cleanly taper down at…
@Rolf It looks like the basic shape of the hull was derived from a subdivision model but the faceting in the view port, the lack of support loops in the wire frames, the trim sheet decal geometry around the rivet lines and the sharp shading in the rendered image all suggest the final model is just regular poly modeling…
Hello Polycount, I'm a hobbyist really interested in playing aroung with Maya. I've started plans to make a virtual yacht and pier for a really special friend of mine but I would really want to get it done right in a proper way without misconceptions. I've been poking my nose into tutorials and decided to do a test on a…