if i have a shape i can not wrap my head around. i just go in and draw a wireframe over it. starting with the more detailled parts to see how much resolution i would need in the simpler elements. a ring is always easy to upres
Hello again I got a new question about the modeling of trims and tiles... so when it comes to crash elements of the asset how does it is approached, do you use Booleans and make the new topology, like me in the 1st image? or you just crash the elements? the problem is that when I'm going to made the uvs these make…
Yea, thats more like it. If it's weekly, won't it have to be a pretty complex piece? Maybe the thread should have some rules too where every participant in that weeks challenge should post steps describing their process, so it doesn't get clogged up with the standard "i dont have enough geo, add more geo" stuff... Everyone…
@macaron10 Break the complex forms down into individual features then break those features down into radially tiling elements. Focus on generating accurate shapes first then use those shapes to guide the overall topology routing. After that just add the final support loops around the perimeter of the shapes and shape…
The idea for this thread (as explained in the first post) is that you post your best attempt first and foremost. Also, posting such a collage of screenshots like this (litterally showing 30 assets) isn't helpful in any way - you need to put in the work to isolate the specific element you want to get help with. The original…
Like Andy said, You add as many as it takes until the width between edges is the same is it would be with support loops (So that you don't need to add them and the pinching they would cause). Classic 'need more GEO' problem. Not everything in subd is elegant or easy to manipulate. If you want to keep things manageable,…
if you need a deeper understanding of environment modeling like this.. Look in "Modular Environment Design" presentation by Kevin Johnstone (Epic Games) (there you find a method of how bend modular elements - and understand technique) after you can see "The Fountain - High Res Modeling" video tutorial it perfectly explains…