Actually there's a plug for this in Maya: https://lesterbanks.com/2015/05/getting-started-using-the-maya-shell-modifier/ ...and for me as a 'Blenderite', "Shell Modifier" means adding thickness or volume: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/solidify.html
semi-related: this seems like a fantastic time to link this: http://hannesdelbeke.blogspot.be/2014/05/modular-bend-fix.html "A maxscript that lets you control the bend modifier with more precision, excellent for modular prop design such as arcs in udk This script automatically fixes the bend modifier, but also gives the…
How do I slice models like this video at 16:05 in 3ds max? https://www.youtube.com/watch?v=66IGMnPgEW0&feature=youtu.be He is not using the Slice Plane tool, or quick slice, at least I think he isn't. He is basically just slicing a whole object on an axis much like the Quick Slice tool.
Here's the timelapse for some parts of this model :) http://dl.getdropbox.com/u/93793/Videos/01%20Main%20Shape.avi http://dl.getdropbox.com/u/93793/Videos/02%20Stuff.avi http://dl.getdropbox.com/u/93793/Videos/03%20Useless%20Hole.avi http://dl.getdropbox.com/u/93793/Videos/04%20Lens%20Cap%20Front.avi…
I am practicing some hard surface stuff in Maya. But i have some topology and pinching problems. Here are the screenshots. Can you help me to understand what i am doing wrong? I am also adding the .obj file. Thanks in advance. https://www.dropbox.com/s/x98ol2zrlxvtfay/01.jpg https://www.dropbox.com/s/zxssok8qsqy2ao5/02.jpg…