Oh wow, I had reason to take a look for this script today and I'm amazed that people are still asking about this script a full decade after I wrote it, haha! Surely there are better ways of achieving these results out there now? I can't believe that a 10-year-old script is still the best solution... Either way, I apologise…
Hey folks, Inspired by the slideKnit Maxscript which EricChadwick linked to recently, I figured Maya deserved something similar. Basically it breaks a polygon mesh along its UV seams and deforms it to the UV layout in world space, creating a blendShape which you can use to transform it back to the original shape. This…
Cheers walthergropius, good job on Slide releasing that script, it's a nifty little idea - the simple & fast ones often end up being the most useful! :) I've updated the script to v1.1 - added an option to place the resulting mesh relative to the object or the world (object is by default, I think it's the most useful one),…
OK, luckily I remembered quickly how I did this workaround. I saw this video a while ago, which about retopology with Transfer Attributes and I applied the same logic in order to mimic your mopKnit. To summarize it, I used wrap deformer, which was applied on a mesh before transferring it to the object of choice. Same as in…
Hi! So I am trying to get mopKnit working in Maya 2016 (having the same problem at work with Maya 2017). I have an object that I have made - pretty much just a cylinder that I am trying to use as a base for a mopknit - I plan to model a tire tread in the cylinder UV space, then use mopknit to wrap this back up to the tire…
Thanks, Passerby! Though, I already snagged it from another polycounter, just a minute ago. Glad so many people have the sense to save scripts like this on cloud storage.