Some additional sugestions from my side (I'm refering to the desk-scene): You shouldn't throw all your work into one scene. At the moment it looks like a random composition of things you created an put it all on that desk. Take the things which relate to each other like the gun, handgrenade, Knife and get some other items…
I assume you are aiming for games. In general the poly distribution seems way off. Anyhow.. I'll give it a try. First scene lacks purpose and design. What is it that I am looking at? The texturing is pretty poor and they aren't really working together. Also the scene is way too busy.. so much glowy stuff. As a player I'd…
Wow, looks like you have been working really hard. A lot of this has some great potential, but like others have said it seems to lack focus. To me, its almost like abstract art in some of these, but besides the water scene I'm not sure how much of it is intentional. Anyways, still waiting to hear what you are looking for…
I would have to say it dosnt sound like he is shooting for games. But IDK, I think I will need a few more clues first. Here are some more crits. You have a few objects that dont have smoothing groups and are still faceted from when you extruded it and just never bothered to put some simple smoothing on it. Example being…
yeah, and lurk your ass of in forums like polycount. I'm not even a real artist and I've been able to give you similar suggestions on deviantart, all thanks to lurking on polycount reading these people give good advice to others. 4 years of formal training + lurking on polycount (& game-artisan, conceptart.org, cgsociety,…
Keep at it, and dont get discouraged crits maybe harsh but there's truth in here. Polycount will tell you the truth, even if it hard and cruel, but it will make you a better artist if you listen to the crits and work on them! Keep your chin up and take everything with a grain of salt and keep on pluggin on. Also you may…
Instead of repeating what's been said I'd like to point out that anyone who's lurked on this site as long as I have would be able to give you all the same advice and then some simply from the experience of reading these people critique each others stuff. For your instructors to not tell you any of this while they were…
Although that was funny, i think this thread still needs some constructive crit. Okay so I'll start with the pros. It seems like most of these pieces display a basic skill in model making and you have an understanding of some material and effects. Those points aside, most of this is substandard. Zeph's comment (while funny…
I guess as harsh as comments can be just for the sake you can still learn from them. Be open and take whatever you want from them. That's what polycount is about. Anyways..... my feedback to you. it seems you know the basics of 3D and your aim is more visual 3 media... but you still gots lot to learn on how to set up a…