hey nice find! I ll take a guess and say its about 1000-1300 triangles with a 256 diffuse and a 512 normal map. This unit is reusing alot of the same crack patterns for the skin so it could be also be a 256 normal map if the engine support multi UV channels, but then again 256x256 is very, very small.
my guess is everything stacked with 1024 production and final res 512, also, around 1200-1600 tris. I´m sure he didnt use mudbox or zbrush for this one, maybe he got a low and made some adjustments at the the corners to make nmap better. Maps ofcourse handpainted and used crazybump or nvidia filter later. also, there is…