What do you mean Eric? You can't 'recalculate constantly' otherwise it won't be baking, I guess it's not what you're trying to say. Do you mean something like storing local occlusion in spherical harmonics? That's basically how you would do dynamic ambient occlusion (you could also do directional occlusion, which is pretty…
I just did a few tests, and the implementation of 'ro' in Turtle doesn't seem to be view dependent. Moving the camera around doesn't produce any difference in texture bake mode. My guess was that the weighting of the samples around the hemisphere is different, since they're using reflection vector instead of normal. A…