good point Gwot I didnt realise convert to polygon created such a messy mesh until I tried it. Pior I didnt realise voxels might be slower than polys didnt seem to bad on my home machine my home system( amd 3500+ 2GB 8800GT) usually gets up to about 2.5 million polys in zbrush 3 or mudbox 1 before it starts to become…
Bought myself a copy of this too. It still has loads of little issues that I hope don't get overlooked now that Andrew is crashing on with the Volumetric sculpting in Alpha 3.0. I hope to see.. -Better integration of PSD files (currently it doesn't always keep layer order on reimport.) -More solid mesh recapture in the…
professional cad software can do that what you ask for pior. Sadly their "main" interface and the way you model requires a certain plan. You are obviously doomed in more organic stuff, but have to use nurbs and a like to keep the "high-level" knowledge of an object. But its pretty awesome that you have all the edges can…