Hey guys. I'm fairly new to the Unreal 3 editor, and I'm looking for some resources/tutorials on shaders. Specifically I'm trying to find a way to make a shader that simulates gold. Are there any online tutorials with Unreal for something like this? I went to the UDN page and there wasn't a lot there in this respect.
Couldn't agree more on this one. Both GoW and UT3 have an immense amount of references for any purpose. In addition to Hourences baseline explanations from his tutorials, I was able to get up to speed in UE3's material system and feeling comfortable enough to create some pretty complex stuff myself within a week's time. I…
oh yeah Hourences is a great resource, especially for telling you exactly what each function of the material expressions do! I can't really point you in the direction of a real good tutorial, but the best thing that helped me was just opening up some of the many packages in UT3 and looking how the guys at Epic did it. Or…