I've been snuffling about the web lately looking for good examples of low poly models and wondering just what makes a good low poly model beyond just that it's low poly? Texture style seems really important for example. Crappy blurred out textures won't do. Should the textures be low color count for example, or not?…
I thought the example at the link below was pretty nice.... http://www.angelfire.com/wa3/emilyogle/warhammerdesk.html A slight exaggeration of features, very clear and distinct artwork. Also the render of it is actually lit very well. I suppose one take away there is that a good low poly model still looks good in a high…
demoncage, yea a low spec model. I'm currently working with a startup on a lightweight MMO-like project that is going to need to run well on low end systems. My thought is to go for a low poly, hand painted model look to keep things tight and working well on lonw end systems. It can't look overly cartoony but I've seen…