here goes my progress so far ... it's meant to be a lowpoly character for my blender game ... and the face's edge flow ... the face edge flow but before alteration
Looks pretty good. Her face is maybe a little on the chubby side around the jawline, but that could be because it's a flat ortho shot. If you're not going to be normal mapping her, you might want to add in a division just beneath the centre of the lower lip, so the vertex lighting can catch it as a defined edge. There's…