From what it looks like (I dont use max) is that with complete map you get it as it'd look when you render it out normally.. full bake... with all lighting information etc. etc... or well.. apparently you can skip out on shadows. A blend map is thus where you can pick what you want. So if you only want the diffuse you can…
i don't really use these specific bake "texture elements" all that much, but i was curious about the "blend" selection. what is it used for? maybe i could be using them. in max's help, i find the descriptions for these baked texture elements: A complete map saves most surface properties of the rendered object;…
Sure but, other than complete and blend, there are many more Map Types that basically make the option to do so obsolete, other than combining the results into one map for you. regarding removing certain maps, why not just remove them from the actual material in the editor, and where? i don't see any options to customize…