Hey all, I've been working on this off and on for a few weeks and i'm at the point where i'm ready for some crits. For some reason i'm not quite happy with the normal map yet. I'm hoping to get some honest feedback so I can improve on what I have. Thanks for taking the time to look, cheers.
Looking really cool man, keep it coming! Was gonna comment about the lights but its been said. Maybe add some interesting grafitti and/or old stickers on the sides and front. Maybe some duct tape that's covering up a hole or keeping a panel closed. This thing has been around for a while, right? -cheapjuevos
The model looks great. It's a good choice. The texture is nice. You could use better lighting to show it off. Mainly, the image looks flat. Most of the left image is hidden in shadow. The low poly mesh is very rounded, so I can't tell what the normal map is doing to improve it. The normal map itself looks fine. But, as it…
There is a guy a few blocks away who has something similar at the end of his driveway, just sitting there outside. I'm surprised that no one has stolen it. Although, it looks to be a decade or two newer, and not as round.
I disagree I think the grill in the back should stay as geometry. Normally those units extrude out from the back of those machines and adds to the sillhouette of the model. I think if that was just a normal map it would always read very flat. Model looks very nice.
Thanks a lot for the feedback guys. I appreciate every last drop of it. I tweaked the saturation, tried to improve my spec map and added some lights in the scene to bring the textures out more. I will post the updated flats tomorrow morning when I have more time. Crits are still welcome.
The reason the image is the same on my last post was because I overwrote the the image with an update and kept the same name so I guess it just updated itself in the last thread. I did desaturate the diffuse map to show the paint has aged but I guess I kinda went overboard on it. I'll go in and fix it up. Thanks for the…
deja vu http://boards.polycount.net/showpost.php?p=832604&postcount=2381 (even the text is similar) - apart from that I have seen not to long ago other similar items I think the texture and even more the viewport have a greyish layer over them. Perhaps push a little bit more the hue, give it slightly more color. Also a…