Ok, how about this. This is what I'm thinking of doing. 3Ds Max ($500 Leased)+MODO+Mudbox(2)+Photoshop or I could replace Photoshop with SAI, and combine that with using GIMP but I don't know if that would be better or just as good as using photoshop....
Sai will definately NOT be enough for real production, its nice to sketch around a bit in, but there are a LOT of features it doesnt have that you'll find in photoshop. Photoshop is *the* uncontested industry standard for texturing. Before you go purchasing modo i would highly suggest you try out both modo and silo, they…
3ds Max (or Maya) + photoshop + mudbox (optional) + Unreal Editor 3 (free with UT3) = Environment art win. There are many routes you can take, that's the one I would recommend. And as it is with school, programs only give back what effort you're willing to put into them. Good luck dude.
Go pro with Max/Maya/Xsi mud and Photoshop. Or go Indie With Blender and Painter Tool Sai. Lightwave is a middle ground where the main industry doesn't use it and neather do the casual or Indie devs, so I'd say stay away from it. Edit: As for Silo and Modo, Silo is a wonderful tool for modeling, but that's it really. Modo…
Yeah I feel the same way about photoshop. The reason I included modo and not silo is because i'm only leasing 3ds max (year is a long time though), and I figured it would be nice to have the capabilities of modo and also its renderer/other additions (basically since its like a general 3d app in its own right aside from…
You can buy a 500$ license for 1 year 3ds max (with free upgrades), and you could grab polyboost at 150$ to beef up the modeling part heaps. Autodesk releases a new version every year anyway, so that would be catching two birds with one stone :) It's hard to recommend a program over another, it just degrades discussions to…
Hello all. I just graduated about a month ago with a BFA in Animation. I'm working on a reel since the one I made for school I'm not satisfied with (to be honest it's unfocused... and crap). I am soon to acquire quite a sum of money, and I'm trying to decide on what programs I want to invest in. At the school we used Maya,…