I would just keep this as a cinimatic/closeup lod. Optimise it and then make new UVs on a different channel and bake the lot down to 1 x 2048. Shouldn't loose much detail.
http://www.ps3informer.com/playstation-3/images/uncharted-tb.jpg http://ps3media.ign.com/ps3/image/article/789/789108/uncharted-drakes-fortune-20070516073337616.jpg those two shots show, that the drake model looks like it's about 10k and has one 2k texture .. I'm shure it's not only looking liek that.. I guess it's the…