That's the focus of 2.2, guys. importing/exporting and things that come with it, such as scale. Good as well, because it'll make Silo so much easier to integrate into a pipeline, which is lovely.
That is an irritating part of the program. To get things to and from UE3 I've had to set the import scale to .01 and the export to 100 in the options dialog of open scene. Odd, but at least it is automated after it's setup.
one thing that keeps me frustrated each time with silo is the scale of things. if you import it with a to big or to smal scale its nightmare to prepare stuff so that you can work in it. But nice that silo is progressing
The new UV stuff is solid. I'm a lot more comfortable using Silo for UVing then I expected to after 2.0's oddities. The surface tool is rather good as well. I haven't pushed it very hard, but so far I'm as pleased with Silo to retopo as I am with Polyboost. Silo's base tools seem a bit stronger then Max's so it's going…