wow it's been a while without making any human things...From a dynamesh sphere, upper lip is kinda flat, but too late, i'm too lazy. bobo: cool monster x)
cool Muzz , i think her ribcage could use some volume and het knees are way too flat tried zbrush 4 with the move topo elastic tool and decided to start a female torso study out of a sphere :D
Yeah, the polishing in ZB tends to "depress" flat surfaces inward, you end up with inflated edges. I don't think there's a way around it sadly. But different settings / combinations of polishes, at different resolutions, tends to produce different results, some better than others at least
Cheers, I was using some references of stone arches, most of them are Arizona type rocks with smooth erosion lines. The others were essentially flat stone, which I had originally started to make, but it seemed so uninteresting. Gonna try to run off another attempt tonight.
EricV: When you triangulate those flat circular surfaces, instead of connecting everything to one vert, why not do this? It uses the same amount of tris, but lights better than the one vert method (with normal maps that's probably not a problem though) Stimpack, that first head's cool! Today's sculpt, from zspheres:
I did something very simple. Shrink whole face area and then shrink additionally his eyes. Then give him some fat on the side. Also make ears, even basic flat spheres on the sides, just to see overall picture :) I hope it look better and fix is super easy to do with masking face -> invert mask-> using scale tool.
Nice Neox! I like his shape except for the tail. I feel like it's too snake like. Whales/dolphins tend to have a lot of muscle/mass leading up to the actual flat part of the tail. It seems to me that without that muscle, he's not going to be able to flap it very well? Great shape overall though. . . My car gets dirty…