When I start up a scene, we all know, there is the default lighting. It seems to be an omnilight bound to the center of the non-existent camera in the viewport. About halfway through building, I always like to throw in my intended lighting to keep see how objects are going to read. Getting them where I want them, I do find…
I think I found it, after all these years. A stoopid checkbox. I can turn the default lighting back on. Sorry I created a thread -just- for this... I guess I could ask another question. Most lights I have, and they have some color to them too. Show show in the viewport a crude representation of what they will look like. I…
also another way (less nice than vigs, dont know if theres any benefit to trying it) is to set your viewports to software rather than directx, and theres no light limit iirc
Right click > upper right most quad menu > Viewport Lighting and Shadows > Viewport Shading > Change it from off to good or best (and watch your system melt). You can also disable and enable lights and their real time shadow casting abilities in the viewport using the same menu. Hope that helps =)