When I start up a scene, we all know, there is the default lighting. It seems to be an omnilight bound to the center of the non-existent camera in the viewport.
About halfway through building, I always like to throw in my intended lighting to keep see how objects are going to read.
Getting them where I want them, I do find it useful to go back to that default lighting so I can view my scene.
Short of Deleting the lights, is there a quick way to do this? My method, which is not preferred. It so turn off all the lights, and then set up a good amount of omilights that are instanced, so I can see the contours of my objects again.
It seems like such a little thing, but if you know a better way, I would love to hear it.
Replies
I guess I could ask another question.
Most lights I have, and they have some color to them too. Show show in the viewport a crude representation of what they will look like.
I have some other lights, that no matter what I seem to do, will not come 'on' in the viewport. They render correctly though.
Any thoughts, I might just delete them and see if that helps.
Alex
You can also disable and enable lights and their real time shadow casting abilities in the viewport using the same menu. Hope that helps