While wicked brief the general process I've used is close to: -Export asset and animation out as PSK and PSA via the ActorX tool -Import the PSK (skeletal mesh) file into a package -Create an new Animation Set (right click in a package/create animSet) -Import the PSA (animation) file into the anim set (File/Import PSA)…
On a mod team I was on some time back I made this... http://www.andrewchason.com/andrew/pics/VIDEO/Pump.mov It took some time (because we didn't know what we were doing) but we were able to get it into Source, and tie it to a Dynamic Prop, thus having it animate in the game. I have read many tutorials while waiting for my…