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UE3 and Dynamic Props.

polycounter lvl 17
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Incomitatum polycounter lvl 17
On a mod team I was on some time back I made this...

http://www.andrewchason.com/andrew/pics/VIDEO/Pump.mov

It took some time (because we didn't know what we were doing) but we were able to get it into Source, and tie it to a Dynamic Prop, thus having it animate in the game.

I have read many tutorials while waiting for my copy of UT3 to arrive; but I can find no reference to props/environments/models that animate, packed with their own keyframed animations.

Any help/explanation/steering is appreciated.

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  • Kovac
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    Kovac polycounter lvl 18
    While wicked brief the general process I've used is close to:

    -Export asset and animation out as PSK and PSA via the ActorX tool
    -Import the PSK (skeletal mesh) file into a package
    -Create an new Animation Set (right click in a package/create animSet)
    -Import the PSA (animation) file into the anim set (File/Import PSA)
    -Place asset skeletal mesh into the level
    -In the meshes properties (F4 button) under SkeletalMeshActor/SkeletalMeshComponent/SkeletalMeshComponent/ you add the Animation Set in the AnimSets subtree, and in AnimNodeSequence/AnimSeqName type the name of the animation within that AnimSet you wish to play (and make sure you check bPlaying and if necessary bLooping).

    As said, sorry for the vagueness or the lack of accuracy, I just know it's a quick way for me to at least get them in there and running for testing purposes.
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