I think I pressed a hotkey while messing around and now whenever I put an Unwrap UVW modifer on anything and select faces, it's triangulating my faces.. how do I turn this off?
You're correct, it's not actually triangulating my mesh but it's displaying the triangle edges. okay.. I messed around a bit more and I have found that if I create a primitive and then add the Unwrap UVW without converting it into an editable poly, it will show the traingulated edges like in my screenshot. But if I convert…
That just looks like the "Quick Map" gizmo displaying there. I don't think it's actually triangulating your mesh, it's just displaying the triangle edges while you're in Quick Map mode. If you deselect the faces, do they still appear to be triangulated?