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3dMax Unwrap UVW problem

polycounter lvl 12
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alexk polycounter lvl 12
I think I pressed a hotkey while messing around and now whenever I put an Unwrap UVW modifer on anything and select faces, it's triangulating my faces.. how do I turn this off?

triangulateqq6.gif

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  • MoP
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    MoP polycounter lvl 18
    That just looks like the "Quick Map" gizmo displaying there. I don't think it's actually triangulating your mesh, it's just displaying the triangle edges while you're in Quick Map mode.
    If you deselect the faces, do they still appear to be triangulated?
  • alexk
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    alexk polycounter lvl 12
    You're correct, it's not actually triangulating my mesh but it's displaying the triangle edges. okay.. I messed around a bit more and I have found that if I create a primitive and then add the Unwrap UVW without converting it into an editable poly, it will show the traingulated edges like in my screenshot. But if I convert that primitive to an editable poly and then add the Unwrap UVW, it won't show the triangulate edges. So I guess I solved my problem :)
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