I had the same problem once in a while for no reasons... reloading the shader fixes it. The bug only shows up outside the 0-1 uv range, that make me think that it might be some sampler state issue. Maybe once in a while it doesn't use the default parameters, so I might need to specify it.
Thx dude ... the problem is like the one posted by bugo. Just as if you made a planar proj from side view, than the plane would show lines. But nothing hard to solve, save , reload :o) ... and surely is this relevant to my drivers/cg don't you think. Like the problems I had with the cg from Ced ... mostly spec/env maps…
Hi there, here a test I did with both lovely shaders from Brice. The brdf has been assigned to all props on ground while blender one has been used , as expected , for ground. During texturing and maps assignments, I only ended up with same bugs as Hugo anytime I mapped a specular map. Never had the bug dealing with…