I got the idea to make one of these after looking at some of the entries into the contests and challenges section. This is my first try at making something modular like this, and the texture is still very WIP. I have a high poly made of this as well, so far i have only used it for baking AO, but I will be getting the…
looks like a good start on modeling. I question your Unwrap. While the model chunks should be modular, and tiling is important, I think you should break some things (windows/frames/etc.) out, and give them proper UV space so that you don't get crazy stretching (specifically around the doorway)
nice, spend some time on that pavement though, bit "doughy", also add a ref map to the windows if you can. one little crit, is that alot of your poly detail you have could be better served by normal maps, this would help with image quality when rendered without high quality AA. particularly in you rtrims, esp the trim at…
It does look nice, and the colour crits would be a main concern for me too. In the brick pattern a pair of things stuck out to me. The one edge in the middle grabs the eye, and shows off the repeat in each story. The lower one looks a little odd to have a brick pattern there, would expect something decorative or a keystone…
nice work, my only crit is that it lacks colour, almost looks like an AO only render. I mean even gray bricks arent really gray in real life, they have discolourations(very subtle but it could make a good difference)
i like how its looking so far, i especially like how slapped on a different texture on two of the windows to break it up a bit. the thing that doesn't look right to me is the lower left side of the image, ground floor...that has to be the thinest brick layer ever, i think replacing that with the windows is an improvement…