Hi guys, just starting my diffuse map and had a quick theory regarding the following: First Head: Vertex Colours. Second: Smooth Shade. Third: Normal map and diffuse. Now my issue is that whilst the diffuse looks like its coming on nicely in the first image, it doesnt look very good once the shading modifier or normal map…
as far as i know your first image is not vertex-color but fullbright (= no shading) And yes, it looks bad with shading applied.. that's whay as good as everyone who is making no-normalmap textures working with fullbright materials. If you'r working on a normalmaped texture, you can use a 50% selfilluminated material or a…