Hi guys, just starting my diffuse map and had a quick theory regarding the following:
First Head: Vertex Colours.
Second: Smooth Shade.
Third: Normal map and diffuse.
Now my issue is that whilst the diffuse looks like its coming on nicely in the first image, it doesnt look very good once the shading modifier or normal map is applied. Is this due to there not being enough detail on the diffuse yet or something technically that im doing wrong (i.e. borked normal map).
Thanks guys in advance.
Replies
And yes, it looks bad with shading applied.. that's whay as good as everyone who is making no-normalmap textures working with fullbright materials.
If you'r working on a normalmaped texture, you can use a 50% selfilluminated material or a special shader which improves the shading result.
so lets say: technically your doing everything alright, but thexturewhise you could improve a lot with a better textures (diffuse, normal, spec, etc.)
Just add a light and make it for example bright yellow - or perhaps slighty orange - that might look more natural.