this is my first real asset using normal maps. I'm using crazybump to generate normal maps from my textures. heres a test with the roof tiles: the top is without normals. the bottom is with. still doesn't feel right to me. I'm not sure if I'm setting up the normal map correctly in maya. anyone got a tutorial? I'll probably…
I've heard about lerps before from a tutorial I've read. basically its just combining two textures together with one of them masked by an alpha right? if thats the case, why do ppl do that in the editor rather than editing the diffuse texture itself in photoshop? the only reason I can think of is so you can mix and match…
lol just when I thought I was done I get pulled back in! -added specs to most objects. didn't notice how many things in real life reflect light even though they're not necessarily "reflective" -dirtied everything using the lerp method -raised/lowered the ground plane around the foundation to help break the straight edge…