the clock was easy, there's always a distance between LCD and protective cover (glass, perspex) where as this looks like the LCD is ontop of the glass with no gap therefore must be CG. Bad CG. The reason I got tripped up on the door is I thought no wall could be that clean... And tower bridge is so CG, how can anyone think…
12/12. Some stuff like polish on woodgrain is a bitch to get in CG - especially if you can see grooves where the wood's been turned on a lathe. I looked for irregularly placed repeats, like the bears eyes. It's too tempting in CG to copy/paste exactly. 'Xtreem' (tm) use of DOF or AO is another dead giveaway.
9/12. the bear, the icewater, and the blinds. icewater was just stupid, it looked CG and then i assumed it was real. the bears looks bumpmapped, and the bumps are all the same, and rods looks fake. And the blinds has that post-effect around the wire.
I'm sure you guys have seen these around, but I thought it was fun. It's a online quiz to see if you can tell the difference between photos and 3d renders. I got 12 out of 12, bi**hes [Yes, first try]. What about you? http://area.autodesk.com/index.php/fakeorfoto/challenge/ You can click the images to enlarge them.
Ruz = hax 9/12: Bears, Blinds, Hammer Bears must have been from a mold. So many cloned blemishes on the texture. Glow on blinds threw me a curve ball. I didn't even look at them 1.5 sec and clicked CG. Could have sworn I saw stretching in the hammer texture. Apparently I was wrong.