I think this piece is really missing some sharp cast shadows. Usually in this bright of the day there will be tons of sharp cast shadows. If its gonna be a night shot then its gonna need tons of soft shadows. But so far its looking good. Lots of details in the texture.
I hate that brick texture. It just looks like random pixel garbage in that night light, like the bricks are sharp and shiny as hell. It's the normal map doing this I think.
For the most part, any natural (and almost all artificial) light sources will never cast sharp shadows. Shadows are soft at the edges - its just a matter of falloff. The amount off falloff tends to increase w/ distance from the shadowcaster. Take a few ref photos next time your outside as this will really help when you get…
Ya gamedev was right. I should've been more clear. I was speaking relativly. Relativly speaking the shadows tend to be sharper when its most bright outside than it is at sunset. Sunrise/Sunset shadows tends to be softer then afternoon. Clouds will vary results But ya gamedev is right the shadows are hardly ever crisp they…
Actually it really depends on the amount of ambient light bouncing all over the place that washes shadows out and softens them. At sunset shadows become more pronounced and sharper then they are during the day. It happens because there is less ambient light bouncing off of everything. The sun is acting as more of a direct…