Trying to do some lighting tests with my chinatown scene [see -> here], and I'm running into problems. First off I have no idea how to create any light except for the standard one you get from right clicking > actor > light, and I'm pretty sure there are other ones. That one is like an omni light in max and it sucks. Any…
As Kawe said, you need another UV set for your lightmaps, no overlapping there ofc. Unreal counts from 0, if you in max your lightmap-uv is channel 2, in UT it'll be 1. Oh and you can find differnt types of lights by going to View-Browser Windows-Actor Classes. There you will find the 'Light' node. All of the lights are…