Sorry, I meant to say it will transform to world centre if transforms aren't frozen. That way you could mod sama.van's code and add in the xform line so it automatically goes back to world center. I should have checked what I typed first.
These might do what you are looking for. The first link will move all selected objects back to the origin regardless of whether the transforms are frozen or not. https://www.youtube.com/watch?v=tfmX8nW8pKA&feature=youtu.be The second link will restore world translation data back to objects that have been frozen.…
Freezing transformations only work locally and I'm really surprised I can't find anything to center an object to the world. Heres what I do to center objects; 1) Click on object 2) If the pivot point is not at the center of the object then I use "center pivot to object" or move the pivot to wherever I want the center to…
The drop down only lets you do "absolute" and "relative", neither of which do what I want it to do (I just tried it, can someone else try it to confirm as well? Make sure when you do try it, that the object is not already at 0 0 0... so move it somewhere, and then freeze transformations and then try to center it to the…