hey dude, i found you a tutorial over here http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html i havent read it but the result is right. so you would basically use this as a multiply in photoshop for your diffuse, or if your engine supports it, hook up in the engine…
Does anyone know how to get things out of Maya and into Oblivion? Or hell, what about Blender? I have found a Blender to Oblivion tutorial, just not Maya to blender one... That is the hope...