I seriously suck @ modeling rocks/mountain faces/stones, etc. I can understand & prefer the method of doing local high-poly information for rocks, that's a lot of fun. Being able to high poly a rock face is great. But.. When it comes to doing a mountain face, or a lot of rock/stone surface area I can't, for the life of me,…
what i would do in two ways : make like 3 or 4 sets of rock formations highpoly etc as unique big rocks, then make the mountain structure out of them etc , or if we are on super texture/poly save mode, a tiling difuse, normal etc and just make te model of it etc and apply that texture, for the grass parts maybe apply a…
You also want to get down on it at the end with the pinch tool and you will find that working in a subtractive fashion rather than additive helps aid the creation of more natural sharp looking edges. Also, you can skip most of his process after you have made your first final version and do a Zbrush brush alpha grab of your…
[17:01] MANCHiLD: I wrote in there that I enjoy doing rocks when its like that [17:02] MANCHiLD: mudbox, etc [17:02] MANCHiLD: I think its just I have no confidence in the rock as I model out the render mesh [17:02] MANCHiLD: I tend to be happy w/ the results when its all textured, lit, etc. [17:02] MANCHiLD: It just..…
it is a interesting conversation..but too bad..cant get it either..LOL.. did you guys manage to talk about how to make a proper rock in the end? :poly101:
Brome, use the search function! :p http://boards.polycount.net/showthread.php?t=50160&highlight=rock seriously, this is an awesome thread, should be able to find something that works for you there.
Exactly what Kevin just said. I had to do a shit ton of rocks while contracting and at first I was like I'm going to shoot myself but once i figured out a process that works for me. Much like the one Kevin just mentioned it became easier and easier.
hahaha, we have a search function here?!?!!!?!? No one ever told me :( :P Anyway, cool thanks Sup. Also - consider this thread to be more of a rant. I don't have any examples or anything. It's just that modeling rocks, to me, seems to be one of those things that looks horrible up until the very end when all its components…
The Grabdoc button is under the alpha tab, thats what you use to grab an alpha of everything that is visible onscreen in the zbrush window. Once you have your alpha you use photoshop and crazybump to simple composite the alphas or photos you want to combine. Then set your stroke style to DragRect instead of freehand when…