Yeah, I'm an idiot when it comes to ZBrush, but is it possible to view the model smoothshaded? I love ZBrush's materials and with to use them for making portfolio renders. :femme:
Then you misunderstood zbrush for a render app, it's not. If you want this kind of liberty, I suggest you to look into shader programming. And for mudbox, i don't want to start a war but you can't honestly say it can handle THAT much polygons without becoming slow as hell. (unfortunately cause i would simply throw zbrush…
right, but the point is that Zbrush isn't fully 3d like most apps and although that grants better performance and freedom in certain areas, it has downsides as well. Anyway, it's pointless to try and present your low poly models in zbrush since the matcap materials are based off of facing angles. You'd do much better to…
Obviously having a smoothshaded view for hi-res sculpts would be unnecessary, but I'd like to apply ZBrush's materials to my lower-poly game stuff for renders and such. And smoothshaded view in Mudbox is not that sluggish.
zbrush supports much more points and triangles on a mesh, sometimes i use 2million quads for just a face with many details, so, you wont need to see smooth shading on it, also, xnormal and turtle renders supports smooth for rendering, so you wont use it anyway.
It would be nice to see the models smoothed hehe :D I wondered the same years ago, and knowing how harsh and abusive can be the ppl on forums (always with sad and horrible answers), i prefered not to say anything to avoid "Fanatics". There aren't perfect programs, so Zbrush is not the exception. We live with its defects ^^…
That's not a bug, though. While confusing it is how it's intended to be. A tool is essentially your model, but we have to keep in mind that ZBrush is really not just a sculpt app, but a digital 2.5D illustration app. So when you do Ctrl+S it wants you to save the document, i.e. the canvas on which your digital illustration…