This looks really good! I have a question though that I don't think is worth a new thread. In your scene, for example the wall with the pipes, how many objects are you using? I'm trying to model something similar and I would like to know how I would go about doing it. At the moment I'm making many different objects and…
Hey guys thanks for the comments, I have tried to work more colour into the wall texture because people were saying the other 2 objects were too grey so if the wall colours are working I'll use them on the rest of the objects too. Thanks for all the advice cholden, heres the flats for the objects sorry for the external…
Yeah, I started with multiple objects then when it was all done just attached everything like the pipes and the little teeth things to the wall plane and that was it.
I'm pretty much done with the wall now, threw all together in xnormal to see how it looked. Going to add some colour to the other 2 objects textures and then try to bring it into U3 engine.
Some more progress on the wall and a quick paintover to give me some focus for modelling tomorrow. I have yet to add any wear and tear to this, probably going to do that in mudbox. I'm starting to think about the low poly for this and I'm unsure as to how I'm going to tackle the large piping, should I have those as…
Hey guys, I'm spending the summer trying to get as comfortable as I can with the hi to low poly way of environment modelling as well as modularity. I'm doing a sci-fi corridor scene, cliche I know but theres tons of ref and as its a confined environment it's easier than an outdoor scene I think. I'm using this project as a…
These textures are unchanged from the screenshot above, I'm taking a break from texturing and seeing if I can bring these objects into the unreal engine because I haven't used it before (we used cryengine2's sandbox at uni) and I'm hoping to get some exp with the U3 engine this summer! Just thought I'd wait and see if I…
You would probably get more use out of your pipes if you did them as seperate objects, yeah. There are a few choices you can take now (so I'll only write what I would do), but what I would do is, if they are integral to this elements design, keep them on the wall actor like youve shown and carry on as normal but then rip…