I'm no programming expert but I always imagined something like this would fix the problem. //fake-code Layer_1.rename('High Poly Helmet') would intelligently replace the spaces with underscores or maybe add a label attribute to be the layers visible name in the layer area. Layer_1.relabel('High Poly Helmet') and then the…
Ohh also, some things I want: 1) A better implementation of Set Driven Key: Give us the option to make a self contained animation block for numerous different attributes across any number of objects, just like set driven key can currently with a few attributes. Make this block a node, that way it can be controlled by other…
Sincerely, as a game developer I see alot of things that Maya could add because its very important to have these features (forgive me if there is, but i couldnt find). - choose zbuffer drawing order on each object (or other solution that could solve transparency problems) - high quality rendering supporting cosine power…
Actually they're both treated the same and are part of the same system. There's nothing from stopping you using a material or a layer to control a rig. While that might be rare, many of the 'hypershade nodes' are often used to create rig controls. In this tutorial to create a stretchy spline IK, the author uses a…
Well, tools is tools. There's only so many ways you can make a "connect" or "target weld" work... you might as well say NEX is ripping off Max. I don't think there's any such thing as "ripping off" when it comes to tools. There's just an optimal way to do things given the current setup of a program and input devices, and…
motives, you mean vertexColor in viewport? Pretty easy to write a MEL script to do that, on a User hotkey. I made a shelf button to do that. Oh, and regarding wishlists for Maya, fixing the bloody layer manager would be nice. It's the most hilariously bad implementation of a system I've ever seen. You can't just slow…
Fair enough, SkullboX :) I can see why it might not be desired to be able to have multiple names for different node types. That still doesn't explain why Maya's interface for managing Layers was spawned in hell though! :) Oh, and those << | >> buttons for controlling column width ... GREAT IDEA
Mop I found the tool again! To export smoothpreviewed meshes (the smooth settings can be increased per-object in the ctrl-a window btw) go to : modify>convert>smoothpreview to polygons. You will have to export then undo, but at least its waaaay better than the the broken 'smooth' node. I am sure some smart person could…
As for DirectX support, I was thinking about this yesterday, and I really don't think its going to happen. Maya is designed to run on the Mac OS, and various versions of Linux, in addition to Windows, of which the other two aren't things that the Microsoft proprietary DirectX format are friendly with...hence why they use…
This is probably painfully obvious to anyone using Maya 2008 Extension 2, but make Multi mode work in subdivision approximation mode (3). Having the multi-selection added into Extension 2 was awesome, but the fact that it only works in low-poly is so damn annoying.